Finished:
For my section of the project i was throught with problems, the massive pan out shot sucked up system memory giving me numerable memory low errors. Most of the time i spent emailing around, rebuilding the scene, checking for glitches, I tended to fullfill the tech guy role in my group. But towards the end of the project i decided to rebuild the scene partialy and optimize the rest this took me up to 130 versions of my file and i lost alot of sleep ^_^.
After the rebuild i had included everything i wanted, textures where all hand made and looked fantastic the lighting set up i created cast awsome shadows (plus the tweaks by harvey helped) and it rendered at a good rate. (see post below for my scene)
Matts animation was imported with not as many problems as i would of guesed, in my scene especialy it looked great the animation was fluid and it had an awsome jump sequance. My favourite part of my scene was the mary statue as it came out beautifully in my opinion.
especialy with matts cat running past it $_$.
The lighting was pretty quick for my scene and consisted of 4 spots and an ambient fog, oo aswell as glows on a sphere and backdrop, Harvey teaked the lighting a little before rendering to brighten it up a little too which was awsome.
All in all i think the team worked extremely well together and it was great seeing kanika get better and better throughout the project, her skeleton looked kick ass towards the end. And jeffs building and textures which where spread throughout the entire alley scene fitted in perfectly combined with harveys lighting, and the smooth animation of the cat. The only problem i found was in my scene and the sheer giganticy of it- never again will i try to include such a massive amount of objects on a pan out, rather using compositing to layer it up. This project was a stressfull, sleep losing, anger fest that ended up looking awsome.
Friday, 30 November 2007
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