

All the cloth in the scene originally was designed to be dynamic pulled slightly towards the chasm with the vortex effector. This was a different little task than usual because with maya 8.5 its all Ncloth now. so i had to read up on how to use it.
"Multiple solvers can influence each other»
bi-directionally and use the same forces and constraints. Ultimately, simulations for cloth, hair, rigid bodies, and particles will all be able to interact seamlessly for maximum believability and control."
http://area.autodesk.com/index.php/blogs_duncan/blog_detail/a_very_simple_ncloth_flag/
^ a realy good tutorial that i used in doing the cloth

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